AI Insights · Timothy · July 2024
Top 5 Slime Games in Peru: Q2 2024 Performance
Explore the performance of the top 5 slime games in Peru during Q2 2024, including downloads, revenue, and active user trends based on Sensor Tower data.
During the second quarter of 2024, the top 5 slime games in Peru showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each app fared:
World of Slime Simulator Games from Solid Apps INC saw a significant spike in downloads, peaking at 1.03K in the first week of June. This surge was accompanied by an increase in weekly active users, which jumped from 75 in late May to 829 by mid-June. The app’s revenue also experienced a notable rise, starting at around $125 in early April and reaching $368 in the week of June 10, before stabilizing at $252 by the end of the quarter.
Goo: Slime simulator, ASMR by Exomind LTD maintained a steady revenue stream throughout the quarter, averaging around $34 per week with minor fluctuations. Downloads were minimal, with a slight uptick to 3 in the first week of June and 1 in the last week of June.
Super Slime - Black Hole Game from Supercent, Inc. experienced consistent download numbers, ranging from 3.9K to 8K weekly. Weekly active users also showed a steady increase, peaking at nearly 27K in the last week of June. Despite the high engagement, revenue remained relatively low, with minor peaks reaching $23 in late April.
Fluid Simulation by Pavel Dobryakov had negligible downloads and revenue throughout most of the quarter. However, there was a small revenue spike to $48 in the last week of June.
Virtual Slime from Cider Software LLC showed minimal activity, with just a few downloads and a single revenue instance of $3 in the week of June 10.
For more detailed insights and data, visit Sensor Tower.